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Old May 19, 2005, 03:57 PM // 15:57   #21
Frost Gate Guardian
 
Join Date: Apr 2005
Location: NYC
Guild: Freelance
Profession: Mo/E
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The best is when I am the only Monk in the group, and they not only leave me behind but refuse to wait 10 seconds for my energy to regenerate. As a result I have like 15 energy to keep the whole party alive and I wind up having to use low level spells like orison instead of heal other.

So ppl die, then turn around and blame me. (these are the ppl that usually stand still while every friking monster attacks them and expect me to keep them alive. FFS common sense says that if monsters are halving your life per hit, its time to run away).
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Old May 19, 2005, 04:31 PM // 16:31   #22
Frost Gate Guardian
 
 
Join Date: May 2005
Guild: Warrior Nation [WN]
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Well Bad warriors are common but so are bad healers... last night I had a group that we needed to deal with 2 piles of monsters at once... so theytell me, "ok you go tank that group over there, we'll take this one, but he'll heal you..."

I knew I shouldn't of trusted them, cause I died about 4 times already.... but I went anyway..,

So I go walking over to the group, swinging away, watching my health go down, down, down, down, down... dead... not once was I healed.

Same Party there was a E/W (the oposite of me) who was 2-3 levels lower then the mobs, and the rest of the party, kept running ahead and thought he was some kinda tank... died every single battle and was mad that he kept dying... in like 3 hits no less... durrrrrrrrrrrr.....

I am really starting to have trust issues with PuG's
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Old May 19, 2005, 05:27 PM // 17:27   #23
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Join Date: May 2005
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whenever I play with my friends, half of the time they just run from place to place... we're track stars, cept I hate it
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Old May 19, 2005, 06:16 PM // 18:16   #24
Lion's Arch Merchant
 
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Join Date: May 2005
Guild: Knights of the Silver Flame
Profession: Mo/Me
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Quote:
Originally Posted by Mawgleah
I haven't tried hooking up with other players....not because I don't think they're good enough, but because I'm so new at this game and still have problems directing my character where I want it to go. So I usually play with henchmen. When I go out on a mission or a quest, I like to creep along....even though with my second profession is a warrior and my adrenline level does drop between battles. My first profession is Mesmer. So far, I have made it to Yak's Bend and I'm a level 13. I still have two quests from Pitken Square because I've not been able to complete them with henchmen.

I do have a friend (who talked me into playing this game) that I play with on occasion. He's the rush ahead type who ends up getting us in battles with 7 or 8 baddies and ends up getting us killed. Because he is a friend and I love him dearly, I don't get too annoyed (at least to the point of saying anything) because I know I can go back and play the mission/quest over again with henchmen, but I'm not sure how I'd feel about one of the party always getting us killed if I were playing with a group I wasn't friendly with.

I think the way some of you are handling the situation (Monks) is appropriate, especially if it's the only way the "wayward" player gets the message.

Hopefully, one of these days I'll feel more secure about my abilities and feel comfortable joining up with a group. I think it would be more fun than playing with henchies.


YOU are the type of player than I would never mind joining in a group, even just us or a few henchies, considering all the running around I am expected to do.

Extended invitation: Anytime you need a hand or just a friend to hunt with, no pressure, you let me know.

<--- In game name on the left.


Jana
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Old May 19, 2005, 06:38 PM // 18:38   #25
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Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
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Quote:
Originally Posted by windexofdoom
I just Spam "STAY IN GROUP" over and over again untill they

A: Listen
B: Quit

Either way the team is better off
I love you. I do the same thing.
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Old May 20, 2005, 12:20 AM // 00:20   #26
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Location: Shadar Logoth
Guild: The Legendary Majestic 12
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If I am a healer & someone is acting the fool & charging into mobs & getting dead a lot after a while I no longer heal or rez them. Waste of mana to do so. Ill save my energy for ppl that actually work as a team. Yea I know that sounds real aholish but my mana is not there to be wasted on some tard. Wasting mana on such a person places the entire team at risk.
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Old May 20, 2005, 03:48 AM // 03:48   #27
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On a somewhat related note: Player idiocy reaches whole new levels of pain in the Underworld. At least in normal play one idiot doesnt usually completely screw up the whole mission. In the Underworld one idiot can abort the whole mission with one mouseclick.

For those who haven't been there Underworld is one of the high level "bonus" maps that you can only access when your country has the Divine Favor. It is brutally difficult and requires a very well coordinated team just to survive. It makes the final mission in the Ring of Fire look like patty-cakes.

On top of that you absolutely must do certain things in a certain order - most notaby you must NOT talk to the NPCs or take certain quests until you have cleared large chunks of the map or very bad things happen very fast.

Anyway you explain all this and of course someone still talks to the NPC or takes the wrong quest and boom it's mission over. SO FRUSTRATING.

Still, while stupid players are rampant, I have to lay the blame for this piece of obnoxiousness on the developers. Making it so that every single person in the group has to take the quests separately on those maps when taking those quests carries such severe consequences is very bad design.

Just as an example one NPC has three quests. One is fairly harmless. One spawns a whole bunch of extremely fragile ghosts NONE of whom can get killed without the mission ending and ALL of whom act like idiot berserkers. The third spawns a whole bunch of extremely hostile and totally invulnerable (until you fulfill a condition) melee type monsters. I'm sure you can see how unpleasantly two of those three combine.

Only the leader should be able to take and complete quests down there and they should be taken/completed for everyone in the party.
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